Wednesday, December 16, 2015

Gamification test answers of 2016.

Find Complete and recently updated Correct Question and answers of Gamification. All Answers updated regularly with new questions. Upwork Gamification test answers of 2016.



Question:* What does RPG stand for?

Answer: • Role Playing Game

Question:* A player who is completely and entirely focused on winning achievements and gaining respect from other players is known as a(n) ______.

Answer: • Achiever

Question:* The result of a choice is called the:

Answer: • consequence

Question:* What is the main idea behind gamification theory?

Answer: • Tapping into people's innate desires to play games to influence how they behave

Question:* "Buy Nine sandwiches and get your tenth one free!" is an example of what type of gamified sales program?

Answer: • Loyalty program

Question:* True or False? A coffee shop's loyalty card is a form of gamification.

Answer: • True

Question:* You should always avoid creating choices that are:

Answer: • Irrelevant

Question:* Which of the following standard gaming features is NOT appropriate for a gamified business approach?

Answer: • None of these

Question:* True or False? A Gamified experience releases dopamine into the player's brain.

Answer: • True

Question:* Which of these sectors currently utilize gamification techniques?

Answer: • All of these

Question:* What does FPS stand for?

Answer: • First Person Shooter

Question:* The general difference between movies or books and a game is:

Answer: • Interactivity

Question:* Which mobile game was the most-downloaded app of 2011?

Answer: • Angry Birds

Question:* A character that is controlled by the computer is called:

Answer: • NPC

Question:* What is an avatar?

Answer: • A visual representation of a player within the game

Question:* PBL in the context of Gamification stands for?

Answer: • Points, Badges and Leaderboards

Question:* A player who likes to dig into the game for the sake of the experience itself, rather than points and rewards, is known as a(n) ______.

Answer: • Explorer

Question:* When several features are discussed as a whole they are called a:

Answer: • Feature Set

Question:* What term describes a visual ranking of players success in a game?

Answer: • The Leaderboard

Question:* A _______ is subjective and is basically "what a player WANTS to do"

Answer: • Goal

Question:* Which of the following game mechanics is a progress mechanic?

Answer: • All of these

Question:* A player who favor scenarios in which they're rewarded for completing tasks and earning the recognition of other is known as a(n) ______.

Answer: • Achiever

Question:* Which of these are NOT AN example of gamification?

Answer: • Designing an automatic watering machine for your garden

Question:* True or False? It is generally best to design a gamification experience with only one player type in mind.

Answer: • False

Question:* What does MMORPG stand for?

Answer: • Massively multiplayer online role-playing game

Question:* The techniques used for keeping players in game and not leaving (logging off or closing the application) are often called:

Answer: • engagement techniques

Question:* A great game is a series of interesting and meaningful _______ made by the player in pursuit of a clear and compelling goal.

Answer: • Choices

Question:* Where is enterprise gamification used?

Answer: • At work

Question:* During gameplay a player should always be:

Answer: • having fun

Question:* Why is Epic Meaning important?

Answer: • It instills in a player a sense that they are working towards a greater goal and can motivate them to go above and beyond expected duties

Question:* A player who is most interested in interacting with other players, on top of their motivation to accumulate points and prestige, is known as a(n) ______.

Answer: • Socializer

Question:* The activities in which a player participates during a game are often called:

Answer: • play mechanics

Question:* The acronym ARM is often used to describe modern game business models. What does it stand for?

Answer: • acquisition, retention, monetization

Question:* The primary activity of a player during a game is often called the:

Answer: • core mechanic

Question:* True or False? Gamification is primarily concerned with video game development.

Answer: • False

Question:* A player gets a reward for starting an assigned task. This is an example of _________.

Answer: • an engagement reward

Question:* A badge for completing all the levels of a game is an example of ___________.

Answer: • a scheduled reward

Question:* Which of these are NOT a stage of configuring and deploying a gamification program?

Answer: • Progression

Question:* Which of these are NOT an extrinsic motivator?

Answer: • Wanting to improve your drawing skills because you enjoy drawing

Question:* Badges, levels, and leaderboards are mechanics that are designed for ____________.

Answer: • retention and engagement

Question:* What is behavioral momentum?

Answer: • The tendency of players to keep doing what they have been doing

Question:* How does eBay utilize gamification on their site?

Answer: • They use a point system to give users a sense of status

Question:* Why is studying the response to extrinsic rewards important?

Answer: • Understanding them will give better insight into what motivates your user

Question:* What aspect of gamification causes its players to form habits?

Answer: • The rewards and accomplishments

Question:* Gamification is the:

Answer: • Application of game mechanics to non game applications.

Question:* The reinforcement system used by issuing bi-weekly paychecks is ______.

Answer: • Fixed interval

Question:* In any system, what ultimately drives the outcome?

Answer: • The player's motivation

Question:* What comes first when implementing a gamified strategy; virtual rewards or tangible rewards?

Answer: • Virtual

Question:* Which of the following is an example of gamification?

Answer: • Having two brothers race to see who can clean their rooms first.

Question:* What are the stages of Amy Jo Kim's player journey?

Answer: • Newbie, Regular, Enthusiast

Question:* A(n) ______ is a designed requirement for players to fulfill during gameplay.

Answer: • objective

Question:* True or False? self-reported demographic data is less reliable/important than actual, recorded activities.

Answer: • True

Question:* Which of these is NOT one of the four essential human cravings?

Answer: • Frequent rest

Question:* Which of these frameworks focuses on status and score to motivate competitive behavior?

Answer: • Competitive pyramid

Question:* Recency, frequency, duration, virality and ratings are metrics analyzed when measuring ______.

Answer: • Engagement

Question:* The concept of reward schedules in gaming was first studied and later perfected for what kind of games:

Answer: • slot machines

Question:* Which of the following is not a classic example of gamification?

Answer: • Laser Tag

Question:* Which of these are NOT known gamification mechanics?

Answer: • Motivation aversion

Question:* True or False? If motivation is low and ability is low, a trigger will often still lead to the desired behavior.

Answer: • False

Question:* One way to describe the landscape of potential choice is as a:

Answer: • Possibility Space

Question:* Which of these is an example of an appointment mechanic?

Answer: • Happy Hour

Question:* In the context of social gaming, what does ARPU stand for?

Answer: • Average Revenue Per User

Question:* An optimal experience that gradually gets tougher is sometimes referred to as the game's ______

Answer: • Flow

Question:* An early example of gamification surrounding housework and household tasks was Kevan Davis' ___________.

Answer: • Chore Wars

Question:* True or False? A pool table at a bar is a simple form of gamification.

Answer: • False

Question:* Cooperative gameplay, friend invites and social sharing are all considered acquisition features of games. They create organic or viral growth and are often measured as:

Answer: • k-factor

Question:* What does the system of rewards acronym, SAPS, stand for?

Answer: • Status, Access, Power, Stuff

Question:* Converting an expected reward into player action by varying the quantity and delivery schedule of that reward is _____.

Answer: • Reinforcement

Question:* The theory that information should be released in the minimum possible snippets to gain the appropriate level of understanding at each point during a game narrative is known as the _______.

Answer: • Cascading Information Theory

Question:* Bartle's gamer types originated with:

Answer: • MMOG

Question:* The _____ directs the players' experiences and gives them a context within which their experiences fit.

Answer: • Premise

Question:* Who are the three main actors within an agile gamification?

Answer: • The Player, The System, The Organization

Question:* Which of these are NOT an intrinsic motivator?

Answer: • Wanting to lose 10 pounds so people will admire you

Question:* What is 'flow' as used in gamification principles?

Answer: • Flow is the mental state of operation in which a person in an activity is immersed in game play

Question:* Which of the following is not one of Bartle's four player types?

Answer: • Seekers

Question:* Which of the following is a mobile app providing a platform for the gamification of any aspect of life.

Answer: • Klash

Question:* What is the term game companies use to describe the small group of users who account for most of the game's revenue?

Answer: • whales

Question:* Daniel Pink suggested that cash is a poor extrinsic motivator, but suggested which of the following was a very strong one?

Answer: • Long term social status rewards

Question:* True of False? The "holy grail" of gamification is to foster extrinsically motivated behaviors.

Answer: • False

Question:* Upgrading a skilled World of Warcraft player to moderator is an example of which reward method?

Answer: • Power

Question:* The mistaken belief that punishment can achieve great results is known as _______.

Answer: • The force fallacy

Question:* To preserve plausibility, you should avoid making every choice:

Answer: • Too melodramatic

Question:* The reinforcement system used in slot machines is _____.

Answer: • Variable ratio

Question:* A phase in which you track existing behaviors before you start handing out rewards and displaying notifications is called ______.

Answer: • A bake-in period

Question:* What is the typical delivery method of a third party gamification resource?

Answer: • Cloud-based PaaS

Question:* Encouraging an incremental choice in your favor when all things are mostly equal is a major factor of ______.

Answer: • Loyalty

Question:* An improvement in results following the implementation of a gamification system is known as ______.

Answer: • Lift

Question:* Technology consultancy Gartner has projected __% of corporate innovation will be “gamified” by 2015.

Answer: • 50

Question:* The sought after point between a player's state of anxiety and boredom is known as _____.

Answer: • Flow

Question:* Which of the following gamification resources focuses mainly on sharing and competition through social media?

Answer: • Gigya

Question:* Which of these elements are not included in the Fogg Behavior Model?

Answer: • Reward

Question:* The academic approach for the study, teaching, and designing of games is called:

Answer: • Ludology

Question:* Skinner operant conditioning relies on:

Answer: • Extrinsic rewards



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