Question:* What does Fracture do?
Answer: • It breaks an item down into parts for use with dynamics.
Question:* What bullet dynamic causes the item to slow down when it comes in contact with other items?
Answer: • Friction.
Question:* How do you access a node through your Texture Editor?
Answer: • Choose Node Editor as the procedural texture.
Question:* What kind of imagery would Fracture be good at creating?
Answer: • Shattering glass.
Question:* What does “Mass Method” do?
Answer: • Calculates the 'heaviness' of an item.
Question:* What Workflow Enhancement can you use to align your model after working off the axis?
Answer: • Align to Plane
Question:* How many ServerTagInfo instances can be defined?
Answer: • An infinite amount.
Question:* What does Autodesk's Maya do?
Answer: • It reverses diffuse and ambient, making it necessary to back up your project before using it.
Question:* What does Edge Padding do?
Answer: • It creates a user-defined padding so that there are no seams when the size of the map is reduced.
Question:* Lightwave instancing clones one object to as many as you want/need. What is the benefit for using instancing versus actually cloning?
Answer: • All of the above
Question:* Because ServerRecord is constructed at the top level of the environment, what else is it considered?
Answer: • A “global” variable.
Question:* What items are included in bullet's properties?
Answer: • Bullet Group, Dynamic Body, Collision Body.
Question:* The new VPR setting in Lightwave allows fast editing of surfaces and lighting. What does VPR stand for?
Answer: • Viewport Preview Rendering
Question:* Where are lightmaps assigned?
Answer: • Your surface's Luminosity channel.
Question:* What does the Device Manager in Lightwave do?
Answer: • Assigns your connected device to be used with the Virtual Studio.
Question:* What key toggles between selection modes?
Answer: • Space bar
Question:* IK is a function that allows bones to automatically bend at joints based on a goal objects position in the IK chain. What does IK stand for?
Answer: • Inverse Kinematics
Question:* Which is the move tool key?
Answer: • m
Question:* What is the Control Booth for?
Answer: • Setting up scripts to handle the commands that configure your device.
Question:* What is Lightwave's flocking system based off of?
Answer: • 3D computer models of coordinated animal motion.
Question:* To set the frames per second, what field do you adjust?
Answer: • The FPS field.
Question:* The Exploded Parts toggle is used for what?
Answer: • Creating an exploded morph map of the parts.
Question:* What is a ServerRecord?
Answer: • A Python dictionary.
Question:* To make your plug-in live, what must be defined?
Answer: • The ServerTagInfo and ServerRecord structures.
Question:* Why should there be only one ServerRecord instance in your script?
Answer: • To be sure the Pcore system can locate it.
Question:* What is maximum render resolution for 32-bit versions of LightWave?
Answer: • 16,000 x 16,000
Question:* What does the value, “Minimum Samples” do?
Answer: • It determines the camera rays per pixel.
Question:* If when loading a scene, Lightwave prompts you for object and image location, what wasn't set correctly?
Answer: • Content directory
Question:* In Layout, what camera will give you a completely flat, straight on image?
Answer: • Orthographic camera
Question:* Can you edit Morph Maps with Zbrush?
Answer: • Yes.
Question:* True or False? You can have multiple Instance Generators attached to an object.
Answer: • True
Question:* When surfacing an object and test rendering the look, sometimes it can take a long time to render just to need to adjust and rerender. What function allows you to render only where you are making changes?
Answer: • Limited region
Question:* If you wanted to save your configuration settings, where would you save them?
Answer: • %USERPROFILE%\.NewTek\LightWave\11.0\configs
Question:* If you have too many transparent objects in the scene, the render may not look as it should. What setting do you need to adjust if the transparency isn't rendering correctly?
Answer: • Ray Recursion Limit
Question:* In Modeler, the hotkey "N" will bring up this dialogue box with useful information about the tools that you use.
Answer: • Numeric box
Question:* Lightwaves built in tabs allow fast access to its various tools and settings. You will find the plugins, python scripting, and Lscripting in which tab?
Answer: • Utilities tab
Question:* The new releases of Lightwave allows compatibility with which game engine?
Answer: • Unity
Question:* What is Python Scripting useful for in Lightwave?
Answer: • Creating custom plug-ins.
Question:* True or False? There are three ways to surface an object; nodes, layers, and a combination of the two.
Answer: • True
Question:* How can you make your lighting more subtle in Unity?
Answer: • Use lightmaps.
Question:* Layout has three different coordinate systems for rotational and transformational purposes; world, parent, and what?
Answer: • Local
Question:* After being used to create the digital sets on Avatar, Lightwave added the ability to use hand held devices to move the digital camera in real time. What is that feature called?
Answer: • Virtual Studio
Question:* What are three primitives that have been added to the Geometry Group in Layout's Modeler Tools tab?
Answer: • Cube, Sphere, and Ground Plane
Question:* What is new about sampling in Lightwave 11?
Answer: • It has been unified.
Question:* Boolean operations modify two pieces of existing geometry based on where they intersect. There are four types of booleans; intersect, add, subtract, and?
Answer: • Union
Question:* Which of the following is an Instanced Object?
Answer: • Visibility.
Question:* In order to use the Heat Shrink tool, what does your object need?
Answer: • An object in the background layer
Question:* Endomorphs is a trait offered by which Interchange Tool?
Answer: • GoZ.
Question:* This view shows you each object and the tree of connections it has under it. What is that view called?
Answer: • Schematic view
Question:* What is the Lightwaves built in hair and fur tool called?
Answer: • FiberFX
Question:* What does Ngon light do?
Answer: • Create n-sided lights.
Question:* Is the Global Playback button overridden by individual Play settings?
Answer: • Yes.
Question:* Lightwave now provides a tool for almost instant animation rig set up. What is it called?
Answer: • Genoma
Question:* True or False? In order to render faster, Lightwave only renders what is in the cameras view.
Answer: • True
Question:* Where can the Device Manager be found?
Answer: • The Top Menu.
Question:* This checkbox in the display preferences shows you what will could be cut off after broadcasting the show. What is the check box called?
Answer: • Show safe areas
Question:* Modeler allows you to build a skeleton before bringing it into Layout. What is the tool called?
Answer: • Create skelegons
Question:* Radiosity causes Lightwave to calculate light bounce and reflection off of objects in the scene. There are three types of radiosity algorithms you can choose from; backdrop, final gather, and?
Answer: • Monte Carlo
Question:* In Lightwave, there are 4 different types of UV textures. They are planar, cylindrical, spherical, and?
Answer: • Atlas
Question:* What panel would you find the âInstancerâ tab?
Answer: • Layoutâs Object Properties panel.
Question:* In Layout, shift clicking on an object in VPR will do what?
Answer: • Select the surface in the surface editor
Question:* What three principles is the flocking algorithm based off of?
Answer: • Separation, Alignment, and Cohesion.
Question:* Lightwave allows 3 and 4 sided polygons to become subpatched in its standard mode. Which SubD type allows more than 4 sides to be subpatched?
Answer: • Catmull-Clark
Question:* In Modeler, you can quickly center your selection to 0,0,0 by pressing this hotkey.
Answer: • F2
Question:* In the lower right of Modelers interface are the letters W, T, M, C, and S. They stand for subpatch weight map, UV texture map, morph map, color vertex map, and?
Answer: • Point Selection Sets
Question:* In the node editor, the Carpaint node is considered a?
Answer: • Material node
Question:* Which key opens the "Surface Name" panel – to rename the selected polygons?
Answer: • q
Question:* What animated scene would Lightwave's flocking algorithm be useful in displaying?
Answer: • Groups of mackerel escaping seals.
Question:* True or False? Saving your scene in Layout will save texture information on your model.
Answer: • False
Question:* This tool allows for fluid motion with particles which constantly chase a goal object.
Answer: • Flocking Tool
Question:* When creating a primitive in Modeler, what does the left and right arrows do?
Answer: • Adds and removes geometry segments
Question:* When building a skeleton out of bones, and after activating the bones the geometry becomes twisted and deformed, what did you forget to do?
Answer: • Record bone rest position
Question:* Which of the following is a Generic_ExportFBXCommand argument?
Answer: • <EmbedMedia>
Question:* In Modeler, what tool allows you to move a point or selection of points and connect it to another point, without changing the shape of the selected points?
Answer: • Snap drag tool
Question:* Instances can be displayed in OpenGL as what?
Answer: • Normal objects.
Question:* Subdividing a poly adds more geometry to existing object. What is the default hotkey?
Answer: • Shift D
Question:* True or False? In order to use manually drawn bones, you have to have a weight map assigned to the object.
Answer: • False
Question:* When moving, scaling, or rotating a selection in Modeler, it will rotate around the "action center". There are four centers you can choose from, mouse, pivot, selection, and origin. What is the hotkey for Action Center: Origin?
Answer: • Shift F6
Question:* In Layout, moving an object over another object and holding down a key will snap it to the pivot point of the object you currently do not have selected. What is that key?
Answer: • Alt
Question:* True or False? When plugging a texture node into the base surface node, it disables the ability to change the layer input of the same attribute.
Answer: • True
Question:* Once you have created a subclass of a valid plug-in interface, what must be provided to manage its instances?
Answer: • A factory.
Question:* Which of these tools allow you to add more geometry on an edge than a single polygon in an automatic manner?
Answer: • Rounder
Question:* Where can Nodes be found?
Answer: • Shading Samples > Render Globals > Render
No comments:
Post a Comment